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How
to Play Card Games Tutorial - Rules of Spades
This
tutorial is ©
www.pagat.com. Used with Permission. Do not Duplicate or Reproduce
Round-the-table
bidding
This is an
alternative to partnership bidding. Beginning with some specified
player (either the dealer or the player to dealer's left), and proceeding
clockwise, each player states a number (talk about "halves"
or "maybes" is permitted) of tricks. When the second player
of each partnership bids, the final bid for that partnership is
decided. A player who wanted to bid nil would do so at their turn
to bid.
In round-the-table
bidding, some people play that no one can bid 1 - so for example
if the first player of a partnership says x tricks, the
final contract must be either x, or else at least x
+ 2. There is also variation as to whether a bid of "zero"
must be construed as bid of nil.
In round-the-table
bidding, some people allow a second round of bidding, in which each
side may increase its bid. In this second round, the bidding proceeds
exactly as in partnership bidding, beginning with the same side
as the player who began the round-the-clock bidding sequence.
A variation
found in any form of round-the-clock bidding is that no table talk
is permitted. A player may only state a number.
Special
actions / bids.
There is great
variety in the special bids or actions a player may be allowed to
make during his turn to bid. Some of the possibilities are listed
below.
- Misdeal.
- This may
be called by any player whose hand satisfies certain conditions.
The criteria for a misdeal differ - some possibilities are: 0
or 1 spades, 7-card or longer suit, no face cards. If a misdeal
is called by any player, the cards are thrown in and a new hand
is dealt by the same dealer.
Generally
a misdeal may only be called before partner has disclosed any
information about his hand, but some people play that partner
may be consulted in the following limited manner. A player may
ask: "Should I call a misdeal?" His partner may reply yes or
no but may not disclose any other information about his hand.
The reply is not binding.
- Nil
/ Blind Nil.
- These have
already been described; Nil is sometimes known as Naught. They
are sometimes valued at 100 and 200 points rather than 50 and
100. Sometimes the penalty for losing Blind Nil is only half the
score for winning it (i.e. +100/-50 or +200/-100). If winning
a Blind Nil is worth 200 then you are only allowed to bid it when
your side is at least 200 points behind. Some play that when Nil
is played the bidder must exchange one card with partner; others
do not allow passing of cards even in a Blind Nil. Another possible
variation is that if you bid Blind Nil you pass one card and to
your partner and can specify one suit which you would like passed
back; partner takes this into consideration when returning a card
but is not forced to pass the suit you asked for. Some play that
there is no penalty for sandbags when playing Blind Nil.
- Some play
that if one member of a team loses a Nil the partner's bid is
automatically lost as well.
- Blind
6
- This must
be declared by a side before either partner looks at their cards.
It scores 120 points if the side takes exactly 6 tricks. If they
take some other number of tricks they lose 120. Some people play
that to win blind 6 you just have to win at least 6 tricks.
Some play that a lost blind 6 only loses 60, not 120. Higher blind
bids may also be allowed - Blind 7 for 140, Blind 8 for 160 and
so on. For some people Blind 7 is the minimum blind bid.
- 10-for-200
- This scores
200 points if a side takes exactly 10 tricks, and loses 200 if
they take any other number of tricks. Some people play that to
win 10-for-200 you just have to win at least 10 tricks.
Some play that any bid of 10 is automatically a 10-for-200 bid.
In some places the 10 for 200 bid is called 10 for 2
(which is written on the score sheet as 10-4-2).
Another way of writing the 200 score is with the two zeros linked
together at the top; this is called "wheels", as the zeroes are
supposed to look like train wheels.
- Moon
or Boston
- This is a
bid to take all 13 tricks and is worth 200 points. The side loses
200 points if they fail to take all the tricks. If playing with
10-for-200 the Moon or Boston is worth 500 points. Some people
play that a successful Moon bid automatically wins the game (which
is even better than 500 if you had a negative score).
- Blind
moon
- This is a
bid to take all 13 tricks, made before either partner has looked
at their cards. It is worth 400 points if it succeeds, and the
side loses 400 points if it fails.
- No
trump bids
- These are
not like no trump bids in Bridge, 500, etc. Spades are still trumps,
but a player who bids some number of tricks with "no trump"
promises not to win any tricks with spades, except when spades
are led. You are only allowed to bid "No Trump" if you
hold at least one spade in your hand. The value of the bid is
double that of a normal bid for that number of tricks if won;
the penalty is if you lose is double the penalty for a normal
bid (some people play with only a single penalty but this is not
recommended). A bid of "No Trump" requres agreement
from partner. The person who wants to bid "No Trump"
asks partner: "Can you cover a no trump?", and partner
repies "yes" or "no". A "No Trump"
bid can be made blind, increasing its value to triple the basic
amount. The minimum number of tricks which can be bid in "Blind
No Trump" is usually set at one less than the required minimum
number for a normal blind bid. A "Blind No Trump" bid
is usually a desperation play and should be only be allowed when
the team is a long way behind - for example more than 400 behind
in a 1000 point game. Failing in a Blind No Trump should cost
the same as you win if you succeed - i.e. three times the basic
value of the bid. However, some people play with only a double
or single penalty.
- Double
Nil
- This is a
bid in which both partners play Nil at once. One partner may suggest
this and if the other agrees it is played. The score if successful
is 500 points (or for some people an automatic win). If either
partner wins a trick the bid fails. The penalty is variously set
at 250, 500 or automatic loss. In addition, if both partners win
a trick, their opponents get a bonus of 100 points. A bid of Double
Nil is only allowed for a team who are far behind - for example
more than 400 behind in a 1000 point game. In a few circles a
"Blind Double Nil" bid is allowed. If successful, the
bidders win the whole game; if not their opponents win the game.
Some play that when a team bids Double Nil, each player of the
team simultaneously passes two cards face down to partner before
the play starts.
- Bemo
- Bidding Little
Bemo commits the team to win the first six tricks. It
is additional to the normal bid; the team scores an extra bonus
of 60 if successful and loses 60 if not. Big Bemo
similarly commits the team that bids it to win the first nine
tricks; they score a 90 point bonus if successful and lose 90
if not.
Continue
Rules of Spades Tutorial: More Variations
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