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How to Play Card Games Tutorial - Rules of Euchre

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Making trump

This process determines the trump suit and which team are the makers - that is the team which undertakes to win three tricks. First each player in turn, beginning with the player to the dealer's left, has the option of accepting up-card's suit as the trump suit or passing. Specifically:

  • The player to dealer's left may either pass or say "I order it up"
  • If the first player passes, the dealer's partner may either pass or say "I turn it down"
  • If the first two players pass, the player to dealer's right may either pass or say "I order it up"
  • If all three other players pass, the dealer may either take up the up-card, saying "I take it up", or pass by saying "over" and turning the up-card face-down.

If either of the dealer's opponents order it up or if dealer decides to take it up, the suit of the up-card becomes trump; the dealer adds the up-card to her hand and discards a card face-down. Note that (at least in this version of Euchre), the dealer's partner cannot order it up, but can only say "I turn it down", in which case the dealer puts her cards face-down on the table and her partner plays alone, with the turned suit as trump.

If all four players pass, the up-card is turned face-down, and there is a second round in which players have the option to make any suit trump, other than the suit of the up-card. Again the player to dealer's left speaks first and may either pass again or name a suit. If the first player passes the second may name a suit or pass, and so on. If all four players pass a second time the cards are thrown in and the next player deals.

Note that the trump making process ends as soon as someone accepts or makes trump (rather than passing). That player's side are the makers and the other side are the defenders.

If the Benny is turned up then the dealer's team are automatically the makers - no one else gets an opportunity. The dealer must choose a trump suit without looking at her cards. She then picks up her five cards and the Benny and discards one.

Going Alone

After trump has been made, but before the first lead, any player may announce that they are playing alone. The partner of a lone player puts her cards face-down and takes no part in the play.

Either a member of the makers side or a defender may play alone. It is even possible that a maker and a defender choose to play alone, in which case there will be only two active players.

The Play

If all four players are in the game, the play begins with the player to the dealer's left leading to the first trick. If one player is playing alone, the person to that player's left leads first. If two players are playing alone, the defender leads.

Any card may be led, and each player in clockwise order must follow suit by playing a card of the same suit as the card led if possible. A player who cannot follow suit may play any card.

Remember that, for purposes of following suit, Benny and the Left Bower are considered to belong to the trump suit and not to any other suit.

The trick is won by whoever played the highest card of the suit led, unless a trump was played in which case the highest trump wins. The winner of each trick leads to the next one.

Scoring

If all four players are playing then the scores are as follows:

  • If the makers win 3 or 4 tricks they score one point.
  • If the makers win all 5 tricks they score two points.
  • If the makers take fewer than three tricks they are said to be euchred, and the defenders score two points.

If a member of the makers' team is playing alone and wins all 5 tricks, the team scores 4 points instead of 2 - otherwise the scores are as above.

If a member of the defenders' team is playing alone and succeeds in winning at least 3 tricks, thereby euchring the makers, the defenders score 4 points instead of 2 - otherwise the scores are as above.

The game is normally played to 11 points - that is, the team who first reach 11 or more points over several deals win the game. It is usual for each team to keep score using a spare 5 and 6 from the pack (as these cards are not used in the game). The cards are arranged on the table so that the number of pips showing shows the team's current score. Sometimes people play to 15 points (using a 7 and an 8 to keep score) or to 10 points.

Continue Rules of Euchre Tutorial: Variations

 

 
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